Make Architecture

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9. Towards the Final

by Otto Ng (ottocad@mit.edu)

Two proposals in consideration:

A.  Chair-scale Sculptural Shell

B.  1:5  Shading Device Machine

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A.  Sculptural Shell

Proposal A is to cast my sculptural shell in a chair scale that support body weight.  Major material will be oomoo for the molding and smoothcast for the final product.

Because of the scale, the process will involve the design of a new form-work molding machine to achieve the precision and allow mass production.

The machine will be fabricated in wood/metal sheet with shopbot and water jet machines.   Smaller mock-ups will be done with chipboard and laser-cutter to study the error and potentials.  As a bonus, there may be lighting element within the shell.  With a simple gear machine, the light will flicker in a rhythm.

Parts List:

  • 1/2″ MDF
  • aluminum sheet:  1/8″, 1/16″ 1/32″
  • one bucket of OOMOO-30
  • one bucket of Smooth Cast -300
  • bolt, nuts, nails, screws etc

optional:

  • led light
  • motor
  • power supply (depending on the motor)

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B.  1:5  Shading Device Machine

Proposal B is to revisit my gear machine and make it BIG.  The whole thing will be fabricated in shopbot/waterjet.  Vertical Fins will be either CNC cut, or casted with the first prototype.

Parts List:

  • 1/2″ MDF
  • wood veneer
  • aluminum sheet:  1/8″, 1/16″ 1/32″
  • one bucket of OOMOO-30
  • one bucket of Smooth Cast -300
  • high torque motor (depending on the weight)
  • power supply (depending on the motor)
  • bolt, nuts, nails, screws etc

Schedule:

  • 5/10 Clearer Draft/Dimension Expectation, Preliminary Order Placement
  • 5/14 Design, Simulation & Final Order Placement
  • 5/17 CNC Shopbot
  • 5/18 Form-work & Casting
  • 5/19,20  Final Assembly
  • 5/21 Final Presentation
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4.184 MAKE ARCHITECTURE

4.184 - ARCHITECTURAL DESIGN WORKSHOP:
[MAKING ARCHITECTURE] THE RESULTS
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Instructor: Nick Gelpi TA: Skylar Tibbits TA: Varvara Toulkeridou
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Class Times, Monday, 1-4pm - room 5-216
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4.184 is an intensive introduction to methods of making explored through a wide range of brief but focused 1-week exercises. We'll engage the real and leave behind representation in the focused context of this class gaining skills for utilizing a range of fabrication machines and technologies from lasercutting, waterjet, 3D printing, welding, formworking-molding, casting, gears, joints and composites.
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In this workshop we'll constrain ourselves to the territory of the 1:1. Students will represent architectural constructions at full scale and develop a more intimate relationship with technology by engaging the tools and techniques that empower us. We will gain access to the most cutting edge machines and technologies in the MARS lab at the Center for Bits and Atoms.
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The second layer of information for this course will be to look at a series of case studies in which construction methods and technologies have played a dominant role in the design process .
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Over the past 20 years, architects have focused on the technology of representation to create new ideas of what architecture could be. Looking back today, much of that research failed to substantially change the way we design buildings by focusing on apriori formal configurations. This class makes the contention that this failure comes from a lack of considerations of the potentials within fabrication knowledge. We look to the future of what building might become, given the expanded palette of personalize-able technologies available to us as architects. Students will participate in curious technological and material investigations, to discover the potentials, known and unknown, for these various technologies.
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The sub-disciplines of what's drawn and what's built have been compartmentalized and disassociated as the representational tools of architecture have distanced themselves from the techniques of making. At the same time the technologies for “making” in architecture have provided us with new possibilities for reinventing how we translate into reality, the immaterial representations of architecture.
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CONTENT, SCHEDULE, PEOPLE

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