Make Architecture

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8. Gears

KINETIC SHADING DEVICE

by Otto Ng [ottocad@mit.edu]

::  Concept

Very much inspired by the research by Ralph Steiner, I began to design a gear system that produce translational effect beside rotation with abnormal gear configuration.

::  Gear Design

Sketchup Gear Maker  [download here]

::  Simulation with Sketchy Physics

Sketchy Physics (Accurate Scientific Simulation)

SketchyPhysics is a physics plugin for Google Sketchup. It combines a simple and easy to use interface with the power of a fast and accurate physics library, the Newton SDK.

Current version is SP3x available here:  http://code.google.com/p/sketchyphysics2/downloads/list

Forums:  http://forums.sketchucation.com/viewforum.php?f=61

Wiki:  http://sketchyphysics.wikia.com/wiki/SketchyPhysicsWiki

Simulation settings:

– defining motor axis

– defining hinge joint axis and sliding track

– defining static base

::  Parts


::  Photos

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4.184 MAKE ARCHITECTURE

4.184 - ARCHITECTURAL DESIGN WORKSHOP:
[MAKING ARCHITECTURE] THE RESULTS
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Instructor: Nick Gelpi TA: Skylar Tibbits TA: Varvara Toulkeridou
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Class Times, Monday, 1-4pm - room 5-216
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4.184 is an intensive introduction to methods of making explored through a wide range of brief but focused 1-week exercises. We'll engage the real and leave behind representation in the focused context of this class gaining skills for utilizing a range of fabrication machines and technologies from lasercutting, waterjet, 3D printing, welding, formworking-molding, casting, gears, joints and composites.
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In this workshop we'll constrain ourselves to the territory of the 1:1. Students will represent architectural constructions at full scale and develop a more intimate relationship with technology by engaging the tools and techniques that empower us. We will gain access to the most cutting edge machines and technologies in the MARS lab at the Center for Bits and Atoms.
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The second layer of information for this course will be to look at a series of case studies in which construction methods and technologies have played a dominant role in the design process .
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Over the past 20 years, architects have focused on the technology of representation to create new ideas of what architecture could be. Looking back today, much of that research failed to substantially change the way we design buildings by focusing on apriori formal configurations. This class makes the contention that this failure comes from a lack of considerations of the potentials within fabrication knowledge. We look to the future of what building might become, given the expanded palette of personalize-able technologies available to us as architects. Students will participate in curious technological and material investigations, to discover the potentials, known and unknown, for these various technologies.
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The sub-disciplines of what's drawn and what's built have been compartmentalized and disassociated as the representational tools of architecture have distanced themselves from the techniques of making. At the same time the technologies for “making” in architecture have provided us with new possibilities for reinventing how we translate into reality, the immaterial representations of architecture.
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CONTENT, SCHEDULE, PEOPLE

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